Latency Lag (Prototype)

Level
1
Grid
3×3
Time Left
60.0s
Mistakes
0
Lag
~250ms
Connect Start to Finish by clicking tiles in the correct order. The path is an invisible maze: only the next correct tile will accept your click. Click a wrong tile and you reset back to Start (time penalty applies).

This prototype simulates “latency” by applying a changing delay to your inputs. You must plan ahead and commit.
Start Blue Correct Lag Spikes Wrong = Reset
Profile: Spike Lag Penalty: -2.5s
How levels scale:
  • Grid size increases every 5 levels (3×3 → 4×4 → 5×5…)
  • Time decreases every 5 levels
  • Within a grid size, the maze path gets longer and more twisty
Event log